Categories
Dungeons & Dragons

Werewolves Resolved

Well we went through the Hungry Hungry Werewolves and it went ok. I think I should of built more things out at the end of the session as the NPC’s sort of worked out their differences without a battle. That is one failing of D&D as a role playing system, it is geared to conflict resolution with combat.

So I opened the session with a bit of a bar fight slash sneak attack on the key NPC’s Clara and Vernon. The players jumped in as they had spotted two suspicious figures coming into the back of the bar through the kitchen. Two other suspiciously large figures had come in and sat down for a drink but kept their eyes on the back of the house and Vernon.

Once the players split to engage those who slipped in the back the game was on. Since werewolves are a lycanthropes and the game is a little weird on how that works I set it so that most of them had shifted into half form. The other major issue is that lycanthropes are immune to bps from non-magical or non-silvered weapons. My players are all 3rd level and no one has that much beef. The goal was that Vernon had a small stash of silvered weapons under the bar and part of combat was holding the werewolves off long enough for him to get those to the players.

One thing that was really surprising was how well the players were able to lock down the werewolves even if they we’re doing damage. The barbarian goblin kept rolling well on his grapple checks and the wolves were there for Vernon so the wolf kept just trying to get out of it. He doesn’t need to kill this goblin all they need to do is take out Vernon.

The other rather surprising bit was how well our bard, playing the overly musical banished princess, kept the rest of the wolves blocked or through mockery made their attacks miss. In the end the players managed to take out 2 of the 4 attackers and Vernon was still alive.

This brought up the power of negotiation with the werewolves out in the forest. Clara and Vernon have lost everyone to this feud so they we’re willing to negotiate an end to hostility. If Vernon died then it would of turned into a Clara goes for revenge killing and see if the players try to stop her or help her.

In the end they were able to negotiate things out, met a crazy old druid in the forest (giving me an opening to make Fearie Fever a thing), and the barbarian gained some acclaim with the local goblin tribe for solving the problem through words (though it was all in goblin and no one else knows what was actually going on).

This leaves me at a bit of a cross road so I think next I’m going to work on the battle of the bakers. More on that in a different post.

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