It has been a while since I’ve posted about the D&D game. In that time they have face the machinations of the capitalist gingerbread man and the haunted manor of a duke turned beast.
For the Gingerbread Man! The group was approached by a down on their lunch transmutation wizard who’d had their greatest creation taken from her no good business partner. A manual of gingerbread golems! To get it back the group traveled to the capitol, negotiated help from a duke, set up a tour of the gingerbread factory, made it there, were captured by the owner, found a new party member (same player new character), retrieved the book, had an epic battle with gingerbread guards, had a party member fall, made it back to the city, bargained for a resurrection, and now have a patron in the Vicount and his father the Duke.
As the first task of this new patronage, they were asked to go see to another estate that had been quiet for some time. The country house of duke Escalan! After encountering some snakes in the woods, they made it to the nearest town (more of a stop over with some farms nearby) and heard that the local drunk was missing some cows. A fairly common occurrence for this man but in fact when they got to his farm they found the fence was partially distributed.
After a trek through the woods they encountered a hedge maze and at the center they found The Beast! Feasting on a cow, managing to avoid a fight they got the beast to take them to the main house. There they found a dryad whose taken over the house and all inhabitants, transforming them to blights that perform the actions of those who they once were. They dryad is here to teach the rude duke that manners matter. By siphoning off life from those who came to the house she’s creating a garden to nourish a single perfect rose. Once they found the rose they took her down and snipped the rose. Once the rose was gone the house was free and the duke returned to himself they took him back to the capitol to recover.
Granted I should have made the fight a little harder but they had actually talked through things and it all matched with what I had come up with. I figured it was better to work though what I had instead of artificially setting things up.
Moral of the story. You don’t need to have lots of combat if your players are up for exploration and role playing the scenario.